
In the one area where the game outdoes SkaterXL considerably, the game is fleshed out with plenty of well designed challenges and goals to keep you busy for hours. Whilst the moment to moment gameplay doesn’t deliver, the amount of things to do is impressive. Having said that, OlliOlli developers Roll7 seem to have figured this out for OlliOlli World, so it can be done on a 2.5D plane. Skate City features absolutely no transition: all 3 of the game’s levels are all based on street spots, and continuous travel from left to right, so transition doesn’t really make sense in this context. The camera is so far away and detached from the action that even the most complex trick feels a little apologetic, and the UI and sound effects always feel like they are scared of interrupting you.Īlso, my common measure of whether I will enjoy a skateboarding game is whether there is transition skating, and whether that transition skating is any good. In Skate City it’s all just a bit pedestrian. A simple ollie down stairs in OlliOlli is surrounded with fast paced, adrenaline pumping sound effects and huge UI that amps up the experience. Skate City’s realistic tone is also it’s downfall – the simple controls coupled with a slower pace and smaller sized obstacles just simply makes skating feel a little muted. Special tricks can be unlocked (including the game’s only grab trick), but the trick list is a little shallow. It’s a cleverly simple system, but whereas OlliOlli hides surprising depth in it’s controls, Skate City doesn’t offer much more than what you may find from an initial play through.
SKATE CITY NINTENDO SWITCH MANUALS
Spins are mapped to the bumpers, and leaning on the nose or tail for manuals or nosegrinds/50s is handled with the triggers. The game offers a control scheme somewhere in the middle of OlliOlli and SkaterXL, with directional analogue stick positions assigned to different flip tricks. Whereas OlliOlli is heavily inspired by the likes of THPS with its massive combos and gloriously over the top levels, Skate City apes the realistic approach of games like SkaterXL and Session with a slower pace and an emphasis on realistic skateboarding.

The game follows a 2D route through a 3D environment, similarly to the newly announced OlliOlli World. To sum up the type of game this is: it probably has more in common with the aforementioned OlliOlli than any other competitor. Originally an Apple Arcade exclusive that launched in 2019, the game comes to consoles in all it’s 2.5D glory, offering a light campaign mode and 3 expansive levels based on real world locations. There are countless others I haven’t listed, but the latest game to come out is Skate City, which made its Xbox, PlayStation and Nintendo Switch debut on May 6th. EA is in the early stages of bringing the legendary, much requested Skate franchise back, and we’re also being treated to a new game in the OlliOlli franchise.
SKATE CITY NINTENDO SWITCH PRO
Yes, we have entered somewhat of a new skateboarding video game boom, spearheaded by SkaterXL, Session, and of course a new entry in the Tony Hawk’s Pro Skater franchise. Skate City is perhaps the most Zen-like skating game currently available for mobile devices, and just the sort of experience that ought to satisfy people who love skating in the real world.Not sure if I’ve said this before… but SKATEBOARDING GAMES ARE BACK, BABY. These are far from deal-breaking issues, though. It's better played with a controller, but most people are unlikely to have one handy while out and about, which is where they're most likely to play a game like this. And while the touch controls are blissfully simple and easy to understand, it's hard to achieve a mastery level of precision on a touch screen. Music is important to skaters, and the soundtrack is sadly bland and forgettable. That said, there's a little room for improvement. This is a game meant to appeal to people who enjoy and appreciate the subtle beauty of skateboarding rather than non-skateboarders looking for outrageous stunts. The tricks are similarly faithful to the sport, the sort you'd see performed by talented amateurs at your local skate park, and are all the more gratifying because they're so real. Its artsy visual style - muted colors and an almost hand-drawn look - ought to appeal to the skater crowd, as will the simple but authentic clothes, hairstyles, and boards with which you can equip your skaters.

Instead, it wants to provide a different kind of skateboarding experience, one with its own aesthetic and vibe, and it largely succeeds. Skate City isn't looking to emulate the iconic Tony Hawk games with a three-dimensional open world designed to facilitate extreme stunts.

The skating mechanics are solid, and that's enough to make you keep skating over and over again.
